<h2>Sound Particles 2.1 Indie - 3D Sound Design Software</h2>
<span style="font-size: 16px;"><i>The ultimate immersive sound design software. Create thousands of sound in a virtual 3D world with a CGI-like software.</i></span><br /><br />Sound Particles is a CGI-like software for Sound Design, capable of using particle systems to generate thousands of sounds in a virtual 3D world. Particle Systems are a common tool used in computer graphics and VFX to 
create fuzzy/shapeless objects like fire, rain, dust or smoke. Instead 
of animating all individual points (water drops, grains of dust or 
smoke), the user creates a particle system, an entity that is 
responsible for the creation and management of thousands of small 
objects. 
<strong><br /><br /></strong>Sound Particles uses the same concept, but for
 audio: each particle represents a sound source (instead of a 3D object)
 and a virtual microphone captures the virtual sound of the particles 
(instead of the virtual CGI camera).
<br /><br />Sound Particles is currently under tests on major "Hollywood" studios, such as Skywalker Sound, Warner Bros, Universal, Technicolor, Sony, Fox, Formosa, Pinewood, Park Road Post.<br /><br />
<h3>Sound Particles Key Features</h3>
<ul>
	<li><b>Huge Sound</b> - Up to millions of sound sources playing at the same time.</li>
	<li><b>Immersive Formats</b> - Support for several multichannel formats, including immersive audio.</li>
	<li><b>Audio Modifiers</b> - Use random effects to make sure each particle sounds different from any other particle (gain, delay, EQ, pitch/speed, granular).</li>
	<li><b>Movement</b> - Use automation or movement modifiers to move sound sources and microphones.</li>
	<li><b>Video</b> - Import reference clips and see the particles moving on top of the image, obtaining a perfect time and space coherence.</li>
	<li><b>Sound Propagation</b> - Control the propagation of air (speed of sound, air attenuation, Doppler).</li>
	<li><b>3D Views</b> - See what is happening, using the fantastic 3D views (top, front, perspective, etc.).</li>
	<li><b>Granular Synthesis</b> - Use our optional granular audio modifier, and use particles to reproduce small audio fragments of original audio files.</li>
</ul>
<br />
<h3>What's new on version 2.1</h3>
<strong>All New Engine</strong><br />
The 2.1 update incorporates a new audio engine, responding to real-time changes with optimized iterations, delivering your sound design in the best audio quality possible.<br /><br />
<strong>Batch Processing</strong><br />
Create your session and set Sound Particles to output hundreds of different renders in one pass. This feature makes mass production of sound effects a reality.<br /><br />
<strong>Track Presets</strong><br />
Create and save an infinite number of track and microphone settings, recall track setups with just two mouse clicks. Includes 100+ professionally crafted presets.<br /><br />
<strong>User Templates</strong><br />
Save your sessions as templates. Include any number of tracks or microphones, never start from scratch again.<br /><br />
<strong>Enable / Disable</strong><br />
Enable or disable audio files, movement or audio modifiers. Experimenting with different techniques was never as easy as it is with version 2.1.<br /><br />
<h3>The Battlefield example</h3>
<p>
				Imagine that you want to create the sound of a battlefield 
with Sound Particles. You could create 10.000 particles (sound sources),
 spread over a square mile, pick 50 war-related sounds from your sound 
library and render the entire scene with a virtual microphone (5.1, 
Dolby Atmos 9.1 bed, etc.). 
	<br /><br />
	Each particle would randomly select of your 
war-related sounds for reproduction, which means that some particles 
would reproduce the 1st audio files, other particles would reproduce the
 2nd audio files, and so on. Also, each particle (sound source) would be
 positioned randomly on a square with a length of 1 mile. 
	<br /><br />
	To obtain more interesting results, movement
 modifiers and audio modifiers could be added to the particles. Movement
 modifiers add movement to the particles. Audio modifiers apply random 
audio effects to each particle, ranging from simple things like random 
gains and delays, to more complex effects like random EQ or time/pitch 
variations.
	<br /><br />
	The virtual microphone will be responsible 
for capturing the virtual sound of the scene. Based on the position of 
the microphone, its direction and the position of all particles, the 
sound of all particles is captured, taking into consideration things 
like propagation attenuation, speed of sound, Doppler effect, etc.. 
Since the software has detailed information about everything, the 
microphone can capture the sound for different formats, ranging from 
mono or stereo, to 5.1 or even immersive formats.
</p>
<h3>Sound Particles Versions</h3>
<br />
<table style="text-align:center;">
<tbody>
<tr>
	<td>
		<img src="https://www.soundparticles.com/assets/img/spindie.png" alt="SP2 Indie plan - Sound Particles" class="img-fluid" style="box-sizing: border-box; border-style: none; max-width: 100%; height: auto;" />
	</td>
	<td>
		<img src="https://www.soundparticles.com/assets/img/sppro.png" alt="SP2 Pro plan - Sound Particles" class="img-fluid" style="box-sizing: border-box; border-style: none; max-width: 100%; height: auto;" />
	</td>
</tr>
<tr>
	<td>
		<label class="price-label text-left" style="box-sizing: border-box; background-color: rgb(247, 247, 247); display: inline-block; margin-bottom: 0px; text-transform: uppercase; color: red; font-size: 0.7rem; line-height: 1;">LIMITED TIME OFFER<br /></label><label class="price-label text-left" style="box-sizing: border-box; color: rgb(119, 119, 119); background-color: rgb(247, 247, 247); display: inline-block; margin-bottom: 0px; text-transform: uppercase; font-size: 0.7rem; line-height: 1;">STARTING</label><span class="price" style="box-sizing: border-box; text-align: center; background-color: rgb(247, 247, 247); display: flex; -webkit-box-pack: center; justify-content: center; -webkit-box-align: start; align-items: flex-start; font-size: 2.7rem; font-weight: 600; color: rgb(33, 37, 41);"><span class="price-unit" style="box-sizing: border-box; font-size: 21.6px;">$</span><span style="box-sizing: border-box; font-size: 33px;">399.00</span></span><label class="price-label text-right" style="box-sizing: border-box; color: rgb(119, 119, 119); background-color: rgb(247, 247, 247); display: inline-block; margin-bottom: 0px; text-transform: uppercase; font-size: 0.7rem; line-height: 1; text-align: right !important;">ONCE</label>
	</td>
	<td>
		<label class="price-label text-left" style="box-sizing: border-box; background-color: rgb(247, 247, 247); display: inline-block; margin-bottom: 0px; text-transform: uppercase; color: red; font-size: 0.7rem; line-height: 1;">LIMITED TIME OFFER</label><label class="price-label text-left" style="box-sizing: border-box; color: rgb(119, 119, 119); background-color: rgb(247, 247, 247); display: inline-block; margin-bottom: 0px; text-transform: uppercase; font-size: 0.7rem; line-height: 1;">STARTING</label><span class="price" style="box-sizing: border-box; text-align: center; background-color: rgb(247, 247, 247); display: flex; -webkit-box-pack: center; justify-content: center; -webkit-box-align: start; align-items: flex-start; font-size: 2.7rem; font-weight: 600; color: rgb(33, 37, 41);"><span class="price-unit" style="box-sizing: border-box; font-size: 21.6px;">$</span><span style="box-sizing: border-box; font-size: 33px;">990.00</span></span><label class="price-label text-right" style="box-sizing: border-box; color: rgb(119, 119, 119); background-color: rgb(247, 247, 247); display: inline-block; margin-bottom: 0px; text-transform: uppercase; font-size: 0.7rem; line-height: 1; text-align: right !important;">ONCE</label>
	</td>
</tr>
<tr>
	<td style="text-align: center;">
		All features
	</td>
	<td>
		All features
	</td>
</tr>
<tr>
	<td style="text-align: center;">
		Individuals 
		<sup>1</sup>
	</td>
	<td>
		Companies
	</td>
</tr>
<tr>
	<td>
		One user or one machine 
		<sup>2</sup>
	</td>
	<td>
		One user or one machine 
		<sup>2</sup>
	</td>
</tr>
<tr>
	<td>
		Unlimited Projects
	</td>
	<td>
		Unlimited Projects
	</td>
</tr>
<tr>
	<td>
		Best Effort Support 
		<sup>4</sup>
	</td>
	<td>
		Premium Support 
		<sup>5</sup>
	</td>
</tr>
<tr>
	<td>
		-
	</td>
	<td>
		Doppler + Air plugins 
		<sup>6</sup>
	</td>
</tr>
<tr>
	<td>
		-
	</td>
	<td>
		SP services 
		<sup>7</sup>
	</td>
</tr>
<tr>
	<td>
		$399.00/once 
		<sup>11</sup>
	</td>
	<td>
		$990.00/once 
		<sup>11</sup>
	</td>
</tr>
</tbody>
</table>
<br />
<hr />
<ol style="font-size:10pt;">
	<li>Sound Particles Indie can only be sold to individuals. The invoices regarding Indie subscriptions can only include individual names (not companies).</li>
	<li>Sound Particles can be licensed either “per user” (one license per user) or “per seat” (one license per computer). In “per user”, a Sound Particles license allows the user to use it in several computers, as long the software is used only by that user. In “per seat”, a Sound Particles license allows several users to use it, but the software can only be installed in a single machine.</li>
	<li>Sound Particles Team must be used only within the context of a single project: one movie, one TV series season, one videogame title, etc. Also, the project duration cannot be longer than 18 months.</li>
	<li>Best Effort support means that Sound Particles will try to handle your issue on a best effort approach but giving less priority than Pro/Team support requests.</li>
	<li>Premium support means top priority from our support team, including access to the personal email of the support element.</li>
	<li>Doppler+Air plugin licenses are included with Pro and Team licenses.</li>
	<li>Sound Particles Pro includes Sound Particles services (maximum of 1 audio scene every 4 months). A Sound Particles professional will help you create an audio scene inside SP, for your project needs (only SP project files, with no audio material).</li>
	<li>Sound Particles Team includes Sound Particles services (up to 3 audio scenes). A Sound Particles professional will help you create up to 3 audio scenes inside SP, for your project needs (only SP project files, with no audio material).</li>
	<li>All payments are processed monthly. If you commit to a 1-year subscription, you will receive an additional discount (Indie: $19.90 -&gt; $16.90, Pro: $59.00 -&gt; $49.90). Upfront payments are also available, if you prefer making a single, non-renewable payment, for a n month license. Taxes may apply.</li>
	<li>If you already own the Doppler + Air plugin, you are eligible for a 15% discount on Indie and Pro licenses. Discount valid for one year if you are buying a subscription.</li>
	<li>Value for a perpetual license, including all Sound Particles 2.x updates. Taxes may apply.</li>
</ol>
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